There are also options for collision boxes on a per sprite basis as well as physics control. This page includes the sprites, name, and any animations that are included with that particular instance. Actor Types – Anything that can move or be interacted with is considered an Actor.This is where all of the resources and their respective options are held, as well as logic pieces like code. Finally, there is the red panel, this is a lot more complicated than the other panels. In the picture above this space is being used to display all of the actor types in the game. Next is the green section, this is where all of the options will appear when working with a particular resource. This includes the ability to create a new resource, save the game, change platform and test the game. Starting with the blue panel on the top, this is where some quick shortcuts are spread out. The user interface is split into three main parts, which are colored for demonstration purposes.
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